Welcome to our interactive map of the area to help visualise the history of land, buildings, the charcters that lived here and activities that occurred over time. The map is below. This will be an ongoing effort.
We have a professional genealogist (Clive Reedman, son of the Parish Warden) who is prepared to, as a starting point, research two properties in Wilstone and in addition direct us to conduct our own research afterwards. You can read our interview with Clive and more about his expertise here: https://www.agra.org.uk/clive-reedman-genealogist-in-east-sussex
Any information you would like to contribute would be most welcome, “what was there before it became…”, stories/memories, names of charcters who you remember living somewhere, photos etc to give us some starting points (or you might want to be more involved in some way – always open to ideas).
The example above uses OpenStreetMap data and Maplibre to render the map along with custom styling for the 3D buildings. It then automatically grabs data for the buildings we have historic infomration on and populates map popups with that info along with a read more link for further information.
Building an up-to-date 3D map (alone, without the interaction) is incredibly complex involving different protocols & ways to do things. The quickest (easiest?) method I found is here using MBTiles.
After following the steps in that tutorial, you’ll also need to refer to the MapLibre Specification and OpenMapTiles schema to understand the different features on a map. Another tool which is useful in understanding exactly what data is contained in the map is MapTiler Desktop, where the map file can be opened and inspected, Maputnik is another browser based inspector to see what’s going on in a map. These ‘inspectors’ will allow you to build up the style.json file which defines how things look on a map, whether they have a 3D extrusion (e.g. buildings), label, fonts, font sizes, colours of things etc.
This method still requires someone to manually update the source map, but in terms of progressing the project it has taken us a lot further and a large chuck of what’s going on can be automated.
Note: the program TileMaker has a config file that tells it what information from the OSM export should be included in the resultant PBF file. In that config-openmaptiles.json config file we’ll need to include_ids = true so we can reference a building back to WordPress by it’s OSM ID. We can also tell tilemaker to include other features that will be useful on our map, things like tree/tree rows/scrub and hedges and remove things we’ll never need, like oceans, glaciers and mountains!
- OSM – OpenStreetMaps
- GeoFabrik – provides up-to-date raw downloads of OSM data
- GeoFabrik Calc – gives bounding box coordinates for a custom area from the GeoFabrik download
- osmium-tool (linux) or osmconvert (Windows) – extracts the above area from the GeoFabrik download
- Tilemaker – generates vector tiles form the extracted OSM data
- PBF / MBTiles – file formats for containng the vector data that makes up the OSM export data
- Tileserver – a tool for then serving the map file into little tiles, depending on the zoom level on the map